The Spur is much more powerful than the Machine Gun and useful for later bosses. It can also prevent you from getting the Spur. Warning: if exchanged, you will miss the opportunity to gain the Snake. Location: Curly gives this to you in exchange for your Polar Star after you defeat her in the Sand Zone. The bubble "shield" is also good for blocking projectiles. Due to the way the bubbles move around you, this weapon works best against flying enemies. Notes: It is very weak at first, but leveling it up gets you a fairly powerful weapon. If there are more enemies than bubbles, they can get around the shield, so be careful. You can also use the swarm of bubbles as a sort of shield that destroys weak enemies on contact (note that if the bubbles get hit before you fire them, they only deal 2 damage). There is a limit to how many bubbles you can summon at once - when this limit is reached, the bubbles will start shooting forward by themselves. Release it to send them all in whatever direction you're aiming to make a powerful shotgun-type blast (3 damage per shot). Level 3 - Hold the fire button to summon bubbles.Level 2 - Range nearly doubles, deals 2 damage, and you can hold the fire button (rapid fire).Level 1 - Short range, deals 1 damage, and shots hang in the air a bit.Location: Use the Jellyfish Juice on the fireplace inside the Assembly Hall to get this weapon. Also, this weapon will plow through weaker enemies, only dealing half if its damage to the enemy (if the enemy is destroyed by this much damage), then continuing until its range limit is reached or it hits another enemy. Notes: This one is good for shooting up hills or attacking enemies below, but for straight shots and airborne foes it doesn't do a lot of good. Level 3 - Shoots a blue fireball that deals 6 damage (maximum 4 fireballs).Level 2 - Shoots an orange fireball that deals 6 damage (maximum 3 fireballs).Level 1 - Shoots a single fireball that deals 4 damage (maximum 2 fireballs).Location: Found in Santa's house in Grasstown after letting him into his house. Other than its upgraded counterpart and the Blade level 3, this is the only weapon in the game with a blast radius. Notes: A very powerful and useful weapon, but its ammo is extremely limited. Level 3 - Launches three small missiles at once, while still only using one ammo.Level 2 - Launches a large, very fast missile that does a high amount of damage.Level 1 - Launches a small missile that does moderate damage.If you skip the chest in the Egg Observation Room, it will appear in any chest that would normally upgrade the amount of missiles you can carry. Location: You can get this weapon in the Egg Observation Room. Notes: This is the basic weapon, which can be traded/upgraded further in the game. Level 3 - Shoots a larger bullet that flies farther than the other levels.Level 2 - Shoots a double bullet that fly slightly farther.Location: Obtained from the hermit's shack in the First Cave. Warning: Once you exchange a weapon, you typically cannot trade it back, so choose wisely. Well, that’s all for now, folks.There are a total of ten weapons, but you may carry only seven at a time-so choose wisely! Not entirely sure why, might just be the shading. Once again, a heavy edit of the pre-existing Machine Gun inventory sprite, but I’m still very proud of it. The Double-Post will be the Machine Gun’s replacement, an obvious nod to, well, double-posting in general. Not one of my best sprites, as it is a heavy edit of the original Polar Star inventory sprite, but I still like how it turned out. Powered by a small rainbow gem, it fires semi-auto bolts of supercharged Hype energy. The very first weapon you obtain in the mod, replacing the original Polar Star. ![]() Speaking of weapons, how’s about some reveals? Hope this makes up for the long wait! ( I know it won’t, but still) Of course, there will be a lot of changes, most notably the main character ( still being decided), some NPCs, and most of the weapons. Recently, I’ve decided to restart the project redownloading my copy of Cave Story + and getting back to work on textures and scripts. It’s been quite a while since the last update, ain’t it? Almost a year of inactivity! Well, truth be told, I lost interest in the project for a while, plus I didn’t really have time to work on it with school ( A.K.A jail) dragging me back along with other distractions.
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